AT
Publications
- Reviewing the evidence: In pursuit of a framework for Parkinson Disease rehabilitation with games
- Reviewing the Evidence: In Pursuit of a Framework for Parkinson Disease Rehabilitation with Games.
- Signal to Emotion: An Experiment on Player Experience Evaluation with a Consumer-grade EEG Device
- Balancing Different Fitness Levels in Competitive Exergames Based on Heart Rate and Performance
- A Player-centric Game Design Paradigm with Compassion
- Player Motivation in Therapy Games for Parkinson's Disease: A Scoping Review
- Humanities discourse in games classroom: research through design with Games4Impact
- Games as a Catalyst for Design for Social Innovation. Unlocking legendary tools
- Compassionate Game Design: A Holistic Perspective for a Player-centric Game Design Paradigm for Games4health
- “Let’s do it together” – designing an aerobic exercise game for long-term use
- Jamming as a design approach. Power of jamming for creative iteration
- 3D interface integrating head tracking and mouse input
- Games as Systems for Rehabilitation: A Design Strategy for Game-based Exercise Rehabilitation for Parkinson's Disease
- An Abstract Model for Compassionate Game AI: Designing a Companion for a Compassionate Game
- Design research at the border of art, technology, and healthcare: Interdisciplinary challenges of games for health research